Class GooeyFilter
A gooey filter for uGUI components
Assembly: ChocDino.UIFX.dll
Declaration
[AddComponentMenu("UI/Chocolate Dinosaur UIFX/Filters/UIFX - Gooey Filter")]
public class GooeyFilter : FilterBase, IMaterialModifier, IMeshModifier
Inheritance: System.Object
-> UnityEngine.Object
-> UnityEngine.Component
-> UnityEngine.Behaviour
-> UnityEngine.MonoBehaviour
-> UnityEngine.EventSystems.UIBehaviour
-> ChocDino.UIFX.FilterBase
Implements:
UnityEngine.UI.IMaterialModifier
, UnityEngine.UI.IMeshModifier
Properties
Size
The radius in pixels to dilate the edges of the graphic. Default is 2.0
Declaration
public float Size { get; set; }
Blur
he radius of the blur in pixels. Default is 12.0
Declaration
public float Blur { get; set; }
Threshold
Threshold controls the value used to clip the alpha channel. Default is 0.35
Declaration
public float Threshold { get; set; }
ThresholdFalloff
Threshold falloff controls how soft or hard the threshold is. Default is 0.5
Declaration
public float ThresholdFalloff { get; set; }
Implements
UnityEngine.UI.IMaterialModifier
UnityEngine.UI.IMeshModifier