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UIFX-MotionBlur
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評分 / 評論 ★★★★☆
使用此資源後,如果你能在 Unity Asset Store 上給我們評分或留言,我們會非常感激!
Customer Reviews
Once you have tried this asset, we would really appreciate your rating / review on the Unity Asset Store.
I like fluid menus :)
I purchased that asset so that UI elements feel better when they get animated. Most UIs feel `flat`, `not alive` or `not smooth` enough. Motion blur helps to get that little subtle extra, which avoids that. It is simple, and easy to use, but it visually improves any UI, also mine. For me, it is helpful in any project, by that, I'd never release a game without that asset. It just adds quality to my menus. However, have a look also on other assets by Chocolate Dinosaur. They're doing quite good stuff! (mainly focused on UI / VFX atm). – bvonline
Magic!
Release Notes
28 June 2025 - Version 1.9.0
- Minor update for compatibility with other UIFX assets.
23 May 2025 - Version 1.8.9
- Minor update for compatibility with other UIFX assets.
24 April 2025 - Version 1.8.8
- Minor update for compatibility with other UIFX assets.
3 April 2025 - Version 1.8.6
Improved
- Minor update for compatibility with other UIFX assets.
22 December 2024 - Version 1.8.0
Improved
- Minor update for compaibility with other UIFX assets.
5 November 2024 - Version 1.7.11
Improved
- Minor update for compaibility with other UIFX assets.
11 September 2024 - Version 1.7.10
Improved
- The Motion Blur effect has a new option
Lerp UV
which allows interpolation of texture coordinates to be disabled which prevents incorrect characters appearing when animating the text content.
Fixed
- Fixed minor regression in 1.7.9 that prevented the
About & Help
button appearing in some components.
3 September 2024 - Version 1.7.9
Added
- Added a handy new "Upgrade" button if the
UIFX Bundle
is not detected.
Improved
- Motion Blur component for
TextMeshPro
now have a new enumTargetMesh
that can give better support for rendering when another plugin is modifying theTextMeshPro
geometry. - Various minor code improvements.
4 August 2024 - Version 1.7.7
Changed
- Minor update to keep compatibility with other UIFX assets.
28 July 2024 - Version 1.7.6
Fixed
- Fixed all effects and filters not restoring rendering when
Canvas
was disabled initially and then enabled.
18 July 2024 - Version 1.7.5
Changed
- Minor update to keep compatibility with other UIFX assets.
1 July 2024 - Version 1.7.4
Changed
- Demo scenes refactored and now use Prefabs.
- Some refactoring and general code improvements
16 June 2024 - Version 1.7.3
Fixed
- Fixed compiler errors in Trail Effect and Motion Blur components when using "preview" versions of
TextMeshPro
which changed uvs0 fromVector2
toVector4
.
31 May 2024 - Version 1.7.1
Changed
- Minor updates to be compatible with other UIFX plugins
16 April 2024 - Version 1.6.0
Changed
- Minor updates to be compatible with other UIFX plugins
4 April 2024 - Version 1.5.6
New
- Updated to be compatible with other UIFX plugins
- New project preferences menu exposes plugin options
Improved
- More materials are supported by
Motion Blur (Real)
by copying the material properties
17 January 2024 - Version 1.2.3
Improved
- Reduced memory usage due to no longer needing extra depth-stencil buffer.
- Reduced garbage generation.
Changed
- Removed
Support Masking
property as it's no longer needed, masking is automatically supported.
9 January 2024 - Version 1.2.2
Improved
- Added support for masking with
RectMask2D
andMask
components. - Optimised mesh generation for Unity 2020 and above.
- Improved support for
Overlay
Canvas
mode.
Fixed
- Fixed
RectMask2D
component causing motion blur rendering artifacts. - Fixed bug where dynamically changing the geometry count could result in incorrect mesh bounds.
- Fixed support for rotation transforms.
- Fixed issue where incorrect Z depth value was used.
4 January 2024 - Version 1.2.1
Improved
- Now supports
Animation Clips
so motion blur properties can be keyframed. - Improved support for older Unity versions.
16 December 2023 - Version 1.2.0
New
- New property
FrameRateIndepedent
to allow the motion-blur trail length to look consistent across different frame rates. This can help to maintain a certain artistic look. - New property
Strength
inMotionBlurSimple
to control the strength of the effect
Fixed
MotionBlurReal
had incorrect interpolation values- Motion blur effects are now disabled when
Strength
becomes zero
6 December 2023 - Version 1.1.1
Improved
- Added
Help/About
button for easy access to documentation and community links
25 November 2023 - Version 1.1.0
Improved
- Camera movement now contributes to motion blur (requires World Space canvas rendering mode for camera transform)
- Added optimisation to clip the texture processing to the screen edges for
MotionBlurReal
component MotionBlurReal
component optimised to use a single texture instead of twoTextMeshPro
support added with newMotionBlurSimpleTMP
component- Editor component help buttons now directs to the website documention
Fixed
- Fixed a null exception when adding the component at runtime
- Fixed the 1 frame of latency issue for
MotionBlurReal
component
16 November 2023 - Version 1.0.0
- First release