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A very classic, timeless effect for mobile games. It saves developers from big sized and difficult-to-align large texture files.
Release Notes
5 November 2024 - Version 1.7.11
Added
- Added new
Filters
property to FilterStackTextMeshPro component. This allows API access to the filter list.
Improved
- Many filters use less GPU memory by freeing intermediate textures.
- All filters produce less garbage and do less work when being enabled/disabled by instead only destroying some resources in
OnDestroy()
. - All filters have improved support for rendering in
RenderMode.WorldSpace
. - Editor preferences now have the options per-platform, making it easier to enable features like TextMeshPro support on multiple platforms.
Fixed
- Fixed a rare bug where a stack of filters with the same shader (like UIFX/Blend) wouldn't detect a parent shader change in
GetModifiedMaterial()
due to them having the same shader.
11 September 2024 - Version 1.7.10
Highlight: 🚀 New EXTRUDE Filter!
Added
- Extrude Filter is a new component to apply a perspective depth effect.
Changed
- The UIFX - Long Shadow Filter asset has been renamed to
UIFX - Extrude Filter
and now includes both the original Long Shadow Filter and the new Extrude Filter components.
Improved
- The feature to bake filters into an
Image
component has been improved and released out of beta. - The feature to save filters to
PNG
image file has been improved and released out of beta.
3 September 2024 - Version 1.7.9
Added
- Added a handy new "Upgrade" button if the
UIFX Bundle
is not detected.
Improved
- Various minor code improvements.
14 August 2024 - Version 1.7.8
Highlight: 🚀 Lots of Improvements for TextMeshPro Support!
Improved
- Optimised FilterStackTextMeshPro to no longer render invisible filters to
TextMeshPro
(eg ifStrength
<= 0.0 or other parameters result in no rendering). - Optimised
FilterStackTextMeshPro
to reduce the number ofRenderTextures
in some cases. FilterStackTextMeshPro
editor on newer Unity versions now shows our customReorderablelist
.FilterStackTextMeshPro
editor+
button now shows list of filters.
Fixed
- Fixed bug where disabling
TextmeshPro
didn't stopFilterStackTextMeshPro
rendering. - Fixed bug in
FilterStackTextMeshPro
when using "in-context" prefab editor and nothing would render. - Fixed
FilterStackTextMeshPro
editor where in older Unity versions empty filter slots woudln't be cleared cleanly. - Fixed a regression in
FilterStackTextMeshPro
editor where the filter list item selection was broken. - Fixed bug where scaling the font too small would cause error due to texture size of 0.0 in the Long Shadow Filter.
4 August 2024 - Version 1.7.7
Improved
FilterStackTextMeshPro
now has toggle for quickly enabling/disabling filters and delayed attribute for font relative size.FilterStackTextMeshPro
has reduced memory usage in cases where secondRenderTexture
is not needed.
Fixed
- Fixed
Reset()
andOnValidate()
sometimes not updating the rendering due frame caching optimisation.
28 July 2024 - Version 1.7.6
Fixed
- Fixed all effects and filters not restoring rendering when
Canvas
was disabled initially and then enabled.
18 July 2024 - Version 1.7.5
Improved
- Filter Stack TextMeshPro has many quality of life improvements.
- All UIFX filters now have helpful warning messages and solution buttons when used with
TextMeshPro
but without aFilterStackTextMeshPro
component. - Added new
UpdateOnTransform
property toFilterStackTextMeshPro
to prevent re-rendering caused by transforms which improves performance if you don't require re-rendering.
Changed
- Changed
TextMeshPro
support to now read in vertices from the meshInfo.mesh instead of meshInfo.vertices which seems to work better with many other plugins that transform vertex positions.
Fixed
- Fixed bug with in-context
Prefab Mode
where UIFX filters wouldn't render.
1 July 2024 - Version 1.7.4
Changed
- Filter Stack TextMeshPro now renders to a non-floating point texture format on Mobile devices resulting in a performance increase.
- Demo scenes refactored and now use Prefabs.
- Some refactoring and general code improvements
Fixed
- Fixed bug in Filter Stack TextMeshPro where it didn't render correctly when vertex alpha was used in
Blur Filter
.
16 June 2024 - Version 1.7.3
Improved
- Optimised shader
ErodeDilate
andDistanceMap
shaders to have fewer variations (less memory, faster compile). - Added optimisation to call
GenerateScreenRect()
less often. - Removed some unnecessary
GetComponent()
calls. - Changed to more correct method to get parent
Canvas
.
Fixed
- Fixed Filter Stack TextMeshPro component support for submeshes and fallback fonts.
6 June 2024 - Version 1.7.2
Fixed
- Fixed Filter Stack TextMeshPro component support for submeshes and fallback fonts.
- Fixed Android GLES2.0 shader compatibility bug in UIFX - Long Shadow Filter.
31 May 2024 - Version 1.7.1
Added
- Added scaling based on transform and font size to Filter Stack TextMeshPro.
Fixed
- Fixed rendering artifact issue on some low-end mobile devices with UIFX - Long Shadow Filter.
24 May 2024 - Version 1.7.0
Added
- Added "Convert To Image" button to automatically bake all the filters into a texture and replace them with a
RawImage
component. This is a beta feature and must be enabled in UIFX preferences.
Fixed
- Fixed some compiler warnings.
10 May 2024 - Version 1.6.9
Added
- Added support for
Canvas.vertexColorAlwaysGammaSpace
forTextMeshPro
rendering - Added support for
TextMeshPro.tintAllSprites
forTextMeshPro
rendering
Fixed
- FilterStackTextMeshPro now renders
TextMeshPro
vertex colors correctly - Fixed regression that would cause FilterStackTextMeshPro to perform extra redundant image processing
3 May 2024 - Version 1.6.8
Fixed
- Fixed incorrect rendering of filters when
Graphic
has user defined material - Fixed bug where Prefab view wouldn't render filters due to null
Canvas
- Fixed bug where changing hierarchy could use incorrect
Canvas
in filters - Fixed bug where undo could cause null exception in filters
- Fixed
Long Shadow Filter
rendering artefacts when theGraphic
had pixels on the edge of theRectTransform
30 April 2024 - Version 1.6.6
Improved
- UIFX - Long Shadow Filter has new rendering mode
DistanceMap
which is significatly faster for very long shadows - UIFX - Long Shadow Filter
Distance
property can now be negative - Several optimisations for memory usage, code performance and garbage reduction
Fixed
- Fixed rare bug in filter rendering logic, where mid-frame dynamic font texture update would cause mesh regeneration, which would cause incorrect rendering due to optimisation that prevented multiple renders per-frame
24 April 2024 - Version 1.6.4
Improved
- UIFX - Long Shadow Filter has new
Step Size
property Text Mesh Pro
text rendering is now pixel perfect in orthographic camera mode- Some minor script optimisations
Fixed
- Fixed
Text Mesh Pro
sprite rendering blend mode
20 April 2024 - Version 1.6.2
Improved
- Clearer
TextMeshPro
filter rendering - All
Strength
property sliders improved to change color when activated - Shader code cleaned up
- Tested with
SoftMaskForUGUI
Fixed
- Fixed support for
Mask/RectMask
in all filters - Fixed
TextMeshPro
Drop Shadow edge artifact - Fixed null exception when adding filter to GameObject without Graphic component
16 April 2024 - Version 1.6.0
Highlights
- Massive performance improvements across all filters
- Many
TextMeshPro
issues fixed and improvements
Performance
- Eliminated redundant per-frame filter rendering
- Added per-platform performance settings to allow lower pecision and downsampling to be used on some platforms
- All property changes are now checked for changes and only trigger minimal rendering
- Editor preview no longer renders every frame, now only when rendering changes
Improved
FilterStackTextMeshPro
now ignores empty placeholder vertices and updates whenever camera/transform changes and has a handy dropdown of the filter list to make adding filters easier- More accurate projection matrix region calculations
- World-space canvas support improved
- Added support for
SVGImage
(part of com.unity.vectorgraphics) component and other UI components that haveGraphic.useLegacyMeshGeneration
enabled
Changes
- Renamed component TextMeshProFilters to FilterStackTextMeshPro
Fixed
- Fixed TMP sprite rendering material
- Fixed TMP rendering blurry due to not setting the ScreenParams
- Fixed issue when no World Space camera was assigned, no defaults to Camera.main
- ZTest shader mode now set via variable so Unity rendering can control it - previously was forcing ALWAYS
4 April 2024 - Version 1.5.6
New
TextMeshPro
is now supported by all filter effects!!- Filters (Blur, Outline, Drop Shadow etc) now support
TextMeshPro
through the new component UIFX - TextMeshPro Filters. This component also alows easy filter reordering and supports TMP sprites and underlines. - New project preferences menu exposes plugin options
30 March 2024 - Version 1.5.4
Improved
- Optimised Long Shadow filters to use less GPU memory and bandwidth
- Some minor general code improvements
Fixed
- Fixed issue where filter wouldn't run when textures were too large, maximum texture size is now limited
- Fixed bug where resolution-indepdenent scale would be calculated incorrectly sometimes
- Fixed bug where enum property sometimes wouldn't be saved correctly
- Fixed bug where changing the transform wouldn't cause the filter to re-render
19 March 2024 - Version 1.0.2
New
- Added stereo render (VR) support thanks to PedroB.
- Added new feature to preview filter in the Inspector and option to export to PNG image
- Added new API method
FilterBase.SaveToPNG()
in to write filter output to PNG - Added new API method
FilterBase.ResolveToTexture()
to resolve filter output to RenderTexture
28 February 2024 - Version 1.0.0
- First release