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UIFX - Motion Blur
is available for download from the Unity Asset Store.
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Release Notes
3 September 2024 - Version 1.7.9
Added
- Added a handy new "Upgrade" button if the
UIFX Bundle
is not detected.
Improved
- Motion Blur component for
TextMeshPro
now have a new enumTargetMesh
that can give better support for rendering when another plugin is modifying theTextMeshPro
geometry. - Various minor code improvements.
4 August 2024 - Version 1.7.7
Changed
- Minor update to keep compatibility with other UIFX assets.
28 July 2024 - Version 1.7.6
Fixed
- Fixed all effects and filters not restoring rendering when
Canvas
was disabled initially and then enabled.
18 July 2024 - Version 1.7.5
Changed
- Minor update to keep compatibility with other UIFX assets.
1 July 2024 - Version 1.7.4
Changed
- Demo scenes refactored and now use Prefabs.
- Some refactoring and general code improvements
16 June 2024 - Version 1.7.3
Fixed
- Fixed compiler errors in Trail Effect and Motion Blur components when using "preview" versions of
TextMeshPro
which changed uvs0 fromVector2
toVector4
.
31 May 2024 - Version 1.7.1
Changed
- Minor updates to be compatible with other UIFX plugins
16 April 2024 - Version 1.6.0
Changed
- Minor updates to be compatible with other UIFX plugins
4 April 2024 - Version 1.5.6
New
- Updated to be compatible with other UIFX plugins
- New project preferences menu exposes plugin options
Improved
- More materials are supported by
Motion Blur (Real)
by copying the material properties
17 January 2024 - Version 1.2.3
Improved
- Reduced memory usage due to no longer needing extra depth-stencil buffer.
- Reduced garbage generation.
Changed
- Removed
Support Masking
property as it's no longer needed, masking is automatically supported.
9 January 2024 - Version 1.2.2
Improved
- Added support for masking with
RectMask2D
andMask
components. - Optimised mesh generation for Unity 2020 and above.
- Improved support for
Overlay
Canvas
mode.
Fixed
- Fixed
RectMask2D
component causing motion blur rendering artifacts. - Fixed bug where dynamically changing the geometry count could result in incorrect mesh bounds.
- Fixed support for rotation transforms.
- Fixed issue where incorrect Z depth value was used.
4 January 2024 - Version 1.2.1
Improved
- Now supports
Animation Clips
so motion blur properties can be keyframed. - Improved support for older Unity versions.
16 December 2023 - Version 1.2.0
New
- New property
FrameRateIndepedent
to allow the motion-blur trail length to look consistent across different frame rates. This can help to maintain a certain artistic look. - New property
Strength
inMotionBlurSimple
to control the strength of the effect
Fixed
MotionBlurReal
had incorrect interpolation values- Motion blur effects are now disabled when
Strength
becomes zero
6 December 2023 - Version 1.1.1
Improved
- Added
Help/About
button for easy access to documentation and community links
25 November 2023 - Version 1.1.0
Improved
- Camera movement now contributes to motion blur (requires World Space canvas rendering mode for camera transform)
- Added optimisation to clip the texture processing to the screen edges for
MotionBlurReal
component MotionBlurReal
component optimised to use a single texture instead of twoTextMeshPro
support added with newMotionBlurSimpleTMP
component- Editor component help buttons now directs to the website documention
Fixed
- Fixed a null exception when adding the component at runtime
- Fixed the 1 frame of latency issue for
MotionBlurReal
component
16 November 2023 - Version 1.0.0
- First release