UIFX 2.1.0 Update
Our powerful Unity UI package UIFX has been updated to version 2.1.0!
You can read about the changes in the release notes below:
Added
-
Added new Inner Glow Filter beta component, which is very similar to the
Photoshopfilter of the same name. -
Added new Shader Filter beta component, which allows single custom shaders to be applied in the UIFX stack.
-
Improved workflow with new
Preferencesoption to showUIFXshortcuts below the[Add Component]button in theInspector.
Changed
- Gooey Filter property
Sizehas been renamed toGrow.
Improved
- Outline Filter can now output
HDRcolor and has had shader optimisations. It was also optimised so changing properties that don't affect rendering no longer cause rerendering (eg changingGradientsettings when not in gradient mode). - Shine Filter has new
FillSpaceproperty which allows the shine effect to operate in screen-space, meaning you can easily apply a shine to multiple components. It also now has scripting properties exposed. - Edge Lighting Filter has new
Inner Shadowproperty and has been refactored. - Optimisation: large reduction in garbage generation &
Materialinstances used in filters. - Shaders from
BETAcomponents andUITKcomponents are now always selectable for stripping. BETAcomponents have better support - they can now always be accessed and have their own component sub-menu.- Gooey Filter has been optimised with multi-pass dilate.
- Vertex Skew no longer requires
Graphiccomponent, allowing these components to more easily be removed. - Minor improvements to Composite Layer.
- Components now appear under the
UI (Canvas)menu in modern Unity versions. Bakebuttons combined into a single button.
Fixed
- Fixed bug in Composite Layer when no
Canvaswas assigned. - Fixed bug in Drop Shadow Filter where
Insetmode withSpreadand no blur wouldn't render.
