Added a new powerful component: Composite Layer. This allows UI elements to be combined together and UIFX filters to be applied to all of those UI elements. This opens up so many new options for UI design, as well as performance and workflow improvements!
Added Wipe Filter which includes a ton of transitions.
Added UI Toolkit Filters - currently just our Long Shadow filter has been ported.
Added Shader Stripping feature, which can reduce build time and build size. Select which filters/effects you aren't using and their shaders will automatically be excluded from builds. Find the new option in Project Settings.
Improved
Glow Filter now better supports transparent graphics.
Changed
The asset has been renamed from UIFX Bundle to UIFX - Pro Bundle. This is because we have released additional UIFX asset bundle types.
Enum type has been FillGradientBlendMode renamed to FillBlendMode.
HoverFilterStrength has been renamed to HoverStrength and now supports non-filter effects (eg Trail, Motion Blur, Vertex Skew).