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Long Shadow Filter Component

Overview

This component adds a visual shadow effect to the UI object it is applied to.

WebGL Demo

Properties

Component Screenshot

Property                            TypeDetails
Distance
    MethodEnumWhich rendering method to use. Options are:
Normal - This is best for shorter shadows, it's high quality but can become very slow for shadows with a high Distance value. (DEFAULT)
DistanceMap - This is very fast for shadows with a high Distance value, but the quality of the edge is not as high as the Normal method.
Long Shadow
    AngleFloatThe angle that shadow is cast in degrees. Default value is 135, range is [0..360].
    DistanceFloatThe distance in pixels that the shadow is cast. Default value is 32, range is [-1024..1024].
    Step SizeFloatThe number of pixels to step over, it can be used to create a more pixel-art style. Default is 1.0, range is [0..64].
    Color FrontColorThe front color of the shadow.
    Use Back ColorBoolWhether to use the back color. If disabled the shadow will just be a single color. If enabled the shadow will have a front and back color with the gradient between the two.
    Color BackColorThe back color of the shadow.
    PivotFloatThe pivot can be used for animating the shadow. A value of -1 means the front is located at the position of the back. A value of 0.0 means the front and back are at their furthest distance apart. A value of 1.0 means the back is located at the position of the front. Range is [-1..1]. Default is 0.0
Apply
    Source AlphaFloatFades the source Graphic. Default value is 1.0, range is [0..1]
    ModeEnumWhich mode to use when compositing the shadow. Options are:
Normal - Long shadow is composited behind the source graphic. (DEFAULT)
Cutout - Shadow is rendered with the source graphic cut out from it.
Shadow - Only the shadow is rendered.
    StrengthFloatStrength of the effect. Default value is 1.0, range is [0..1]

Usage

Add this component to any GameObject that contains a UI Graphic component (eg Text, Image, RawImage, etc). The object will now render with a long shadow.

Usage with TextMeshPro

To use this filter effect with TextMeshPro use the Filter Stack (TextMeshPro) component.